Use any of the micro recording altimeters (Lolo, Alti, Ram, etc) to log your achievement of the levels below. Each section's tasks must be done in order but you can be doing all sections at the same time.
Section AH - Height Tasks
Basic altitude gain
awards. Only rule is if you can't see it properly then don't push it. Normal
rules apply, a single launch per task and the model must be caught at end of
any task for it to count.
Task A) a gain of over 500ft (~150m) above launch height.
Task B) a gain of over 1000ft (~300M) above launch height.
Task C) a gain of over 1500ft (~450m) above launch height.
Task D) a gain of over 2000ft (~600m) above launch height we stop absolute height here because fly a ways and lost models are a real possibility.
Task E) 3 gains of over 500ft (~150m) in one flight. Trace must show a clear gain each time with at least a 1/2 height loss between climbs. No rules on lower heights, just don't land. Example; a climb to 600ft descent to 200ft, climb to 800 ft, descent to 300ft and a last climb to 800ft again achieves the task. The descents are to try and force the pilot out of a single thermal and make them find a new one. However the task could be done in a single very slow moving thermal.
Task F) 3 gains of over 1000ft (~300m) in one flight. Rules as Task E except you must descend below 200ft (~60m) before each new climb. The descents will make it harder and the below 200ft (~60m) means max height needed is 1200ft (~360m) for safety.
Task G) 3 gains of over 1500ft (~450m) in one flight. Rules as task 5/6,you must descend below 200ft (~60m) before each new climb. The descents will make it harder and the below 200ft (~60m) means max height needed is 1700ft (~510m) for safety.
Section AS - Speed of Climb
This section is all
about speed of climbs. Again the altimeter gives us the data. Once we get a few
claims in on these I may adjust the rates as I have no data to go on yet.
Normal rules apply, a single launch per task and the model must be caught at
end of any task for it to count (a little pressure when you are already tired)
A) Sustained climb over 1.5 ft/s (~0.5 m/s) for 2 minutes.
So a height gain of more than 180ft (~55m) in 2 minutesB) Sustained climb over 3.0 ft/s (~1.0 m/s) for 2 minutes.
So a height gain of more than 360ft (~110m) in 2 minutesC) Sustained climb over 4.5 ft/s (~1.5 m/s) for 2 minutes.
So a height gain of more than 540ft (~165m) in 2 minutesD) Sustained climb over 6.0 ft/s (~2.0 m/s) for 2 minutes.
So a height gain of more than 720ft (~220m) in 2 minutesE) Sustained climb over 7.5 ft/s (~2.5 m/s) for 2 minutes.
So a height gain of more than 900ft (~275m) in 2 minutes
Each section's tasks must be done in order but you can be doing all sections at the same time.
Section ST - Time Aloft Tasks
Each task must be
completed in a single flight from a hand launch on flat terrain. Looking to
prove the air reading and flying skills in pure, medium to high, altitude
soaring. Normal rules apply, a single launch per task and the model must be
caught at end of any task for it to count.
Task A) A flight of over 30 Minutes flight duration.
Task B) A flight of over 45 Minutes flight duration.
Task C) A flight of over 60 Minutes flight duration.
Task D) A flight of over 90 Minutes flight duration.
Task E) A flight of over 120 Minutes flight duration.
Section SP - Precision Tasks
This section requires multiple flights in a defined window. The task is looking to prove air reading and flying skills, especially speed and accurate model placement, in a low altitude soaring environment. All Flights must end in a hand catch to count.
Task A) 10 flights over 50 seconds in a 600 second (10 minute) window. Easy from the soaring view but must be caught and re-launched within seconds to make the task. The warm up task :-)
Task B) 5 flights over 120 seconds (2 minutes) in a 630 second (10.5 min) window. Much tougher, you need a little lift on each flight.
Task C) 5 Flights over 180 seconds (3 minutes) in a 960 second (16 min) window.
Task D) A set with a 2, 3, 4, 5, 6, 7 minute flight in any order in a 30 minute window. This task needs real skill in leaving and rejoining thermals. You must decide how long to stay in a thermal and when to come home and re-launch.
Task E) 10 flights over 120 seconds (2 minutes) in a 1220 window. How's this one for tough, 10 flights needs 9 re-launches at an average 2 second turn around. You can't go long or short on any flight as you only have 20 seconds total time to waste.
Section SD - Distance tasks
These tasks present the need to have a course(s) to fly and a team of people to do it with. I've limited it to two course types "Goal and Return" and a 1000ft (~300m) equilateral triangle. This is so that once you have a few land marks you can more easily attempt the different tasks.
To fly the triangular course you will need flag wavers at remote corners or else you need to walk / ride / drive round it. Normal rules apply, a single launch per task and the model must be caught at the end of any task for it to count (a little pressure when you are already tired)
Task A) Flight round a Equilateral Triangular course with sides at least 1000ft (~300m) long. One descent thermal should see you round.
Task B) Three laps of a Equilateral Triangular course with sides at least 1000ft (300m) long. More thermals needed, can you make it before the flag waver gets tired and goes off for lunch.
Task C) A goal and return flight to a goal at least 1 mile away (~1.6 Km). The warm up goal and return.
Task D) A goal and return flight to a goal at least 3 miles away (~5 Km). Upwind or downwind first, tactical decisions to make on this or longer flights.
Task E) A goal and return flight to a goal at least 10 miles away (~16 Km). Using a DLG for a full cross country like this is going to be hard.
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